Our recent Summit convention in San Diego featured a number of excellent seminars for attendees, featuring game designers, podcasts, writers, and more discussing numerous areas of importance to historical games. One of those panels, on narrative in solitaire games, was recorded by panel host, game designer, and SDHist board member Dan Bullock, and recently released on his Game Design Deep Dive podcast feed.
Here’s the recording of Dan talking with designers John Butterfield (RAF, Ambush!, D-Day at Omaha Beach, the Enemy Action series, and more), David Thompson (the Valiant Defense series, the Undaunted series, 2025 Summit Award winner War Story: Occupied France, and more), and Jeremy White (Atlantic Chase, the Enemy Coast Ahead series, the Skies Above series, Infernal Machine, and more). The hour-long conversation features discussions on different ways of presenting narrative in games, reasons for designing a solitaire game rather than a two-player game, how cooperative games can cross into the solitaire design space, and much more. Check it out below, or at the episode link here!
